Dynamic: There is an element of time.
- The model receives inputs at specific points in time.
- These inputs might affect the outputs of the model at the time the inputs are received, or at a later time.
- If the inputs affect the outputs at a later time, then the model must be able to store inputs for later use.
- The way that inputs affect the model is via behaviors, which are rules.
- The outputs of a model at a certain time point may be used as inputs to the model in the next time point. This is called feedback.
- The delayed effect of inputs via feedback allows simulations to exhibit behavior that is not explicitly described by the model. This is known as emergent behavior.
Model: A simplified description of behavior. There are many ways to create models. The dominant approaches are
- Equations, which try to capture some fundamental truth about the universe, such as the way two objects attract each other via gravity.
- Top-down system-dynamic models implement behavior in terms of boxes that implement some kind of behavior (usually storing a quantity) and arrows which allow the quantity to flow between the boxes.
- Regression is a technique that compares inputs to outputs and looks for correlations among the two. Unlike equations and system dynamics, regression does not assume any sort of behavior beyond correlation.
- Bottom-up agent-based models create the individual objects that comprise a system, give these objects behaviors, and allow the objects to interact.
Real-World: The physical world in which we exist.
System: An set of interacting objects.
Software: A dynamic model could be implemented in three ways:
- In a tangible physical system like an orrey (mechanial model of the solar system).
- In a purely information-based model hosted in a computer.
- In a purely information-based model hosted in a human mind
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